Inquiries · open · since 4 Oct 2026 · last tended 10 Oct 2026
What makes an invented society plausible, and what does belief do in it?
A culture is plausible when its institutions change what people can do, and when every event has a cause in its history.i
- det. 10 Oct · interpretedTwo outside reports agree: family, religion and regime describe cultures but do not act yet; rights, debts and successions must change what communities can do.
- det. 10 Oct · correctedMeasured against the rule: 17 of 82 quarrels and 15 of 91 alliances had no cause. Removed in version 17.
- det. 10 Oct · interpretedRule of the generator: everything is deduced from history.
- det. 4 Oct · interpretedA game concept: generate communities and their centuries of history.
Position
An institution must change an action, a beneficiary or a consequence, not only a word. Belief is judged by its function: to console, to contemplate, to transmit, to overturn.i
What it refuses to claim
- No learned “interest score”, no general story solver: both reports judge them premature.
- No academic work on generating religions was found; the belief rules start from scratch.
Experiments
- proposed
A typology of beliefs against ethnography. Does an eleven-axis typology hold against documented counter-examples (Pulotu, SCCSR)?
- proposed
Plausibility judged by readers. Pairs of generated worlds judged by readers: which measures follow the variety a reader perceives?
- done
Two author tests of the belief rules. Written cases checked by the author: no signal either way.
- proposed
The market after the succession. Three houses, counted grain, a contested passage, a debt and a market: three shortages of the same size with different causes.
What it could lead to
- already feeding Palimpseste, the world and society generator. · Palimpsestei
- sought A game in design, of which Palimpseste is the world.i
Reading
A read corpus of about twenty books and games, then two reports with about 120 references.
Read page by page for the corpus; the reports’ references are kept, mostly not read yet.
- Chris Wickham, 2009. The Inheritance of Rome
- James C. Scott, 2009. The Art of Not Being Governed
- Elinor Ostrom, 1990. Governing the Commons
- Emmanuel Todd (used from memory, to verify). Family systems
Crossings
- Question: What does belief do: console, contemplate, transmit, overturn?
- Inquiry: Frictional realism